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04-08-08
SMILE version 1.32 released!
- Finally released SMILE 1.32 tonight.
This is more of a "partial" release than the last release. Lots of new features that I could have sworn I already released. A major fix for changing plm definitions (ie- how many missiles one pick-up gives you), which previously would crash your game. Kejardon's mapping code can be implanted into your rom with the push of a button (on the Map Editor and highly recommended... fully compatible with a non-edited game). % key brings up an option to open the most recently opened room (useful when restarting the editor and wanting to go directly to where you were). Added in-editor documents for most enemies and plm's, telling the basics of how to get them up and running (can't remember how far I got with the plm's before I took a break).
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12-31-07
SMILE version 1.23 released!
- 12:31 on 12-31, I've released SMILE 1.23! Happy New Year!
This is what I'd consider to be a partial release. There's a lot of half finished stuff in this one, but it's been way too long between releases. There have been LOTS of bug fixes and a few new (if still basic) features added. Background editing, new screen modes, improved auto-hide menus, etc... Check "what's new.rtf" for a more complete list.
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12-04-07
Screenshots
- Some of these are old, some are new. Just posting some for the non-#jzd'ers out there who may be checking in on what some of my asm has been doing lately. Notice: These screenshots are intended only to show the new functioning of the game, not permanent things in any of my edits.

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12-03-07
Life
- It's been a long time since I've done much of anything here, so I'm just clearing my index page and starting fresh. SMILE and my Super Metroid edits will be getting attention at least for a few weeks. I'll post new screenshots here as well on the main page of each project. I'll try to keep this page more up to date than in the past, but (as usual) the most current data can always be found at #jzd on irc.esper.net.
I know the site is a tad unorganized at the moment. It may remain so, but I'll try to fix broken links and what not soon. I'm currently in the process of getting rid of old/unused things and planning new things. |
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