BLK 0.1===== BANK $80DD( =P= SAVE/ELEVATOR REGION DIVISIONSDE CRATERIA SAVES/ELEVATORSEF BRINSTAR SAVES/ELEVATORSFH NORFAIR SAVES/ELEVATORSHI" WRECKED SHIP SAVES/ELEVATORSI.J MARIDIA SAVES/ELEVATORS/J*K TOURIAN SAVES/ELEVATORS+KL CERES SAVES/ELEVATORSLM DEBUG SAVES/ELEVATORS ROM INFORMATION===== BANK $81_ THANKS, GENJI!===== BANK $82J^% =P= POINTERS TO REGION TILEMAPS_n" =P= POINTERS TO REGION NAMESo REGION NAMES&& =P= POINTERS TO MAP STATION DATA'& MAP STATION / CRATERIA'& MAP STATION / BRINSTAR'& MAP STATION / NORFAIR'& MAP STATION / WRECKED SHIP'& MAP STATION / MARIDIA'&% MAP STATION / TOURIAN AND DEBUG'& MAP STATION / CERES*===== BANK $83 (FX1/FX1TBL/DDB) [ DONE! ]* FX1CR SAMUS'S SHIP RS 4* FX1CR CRATERIA MAINSTREET RS 3  /* FX1CR OLD ESCAPE SHAFT RS 3 0?* FX1CR TORIZO & BOMBS RS 3 @O* FX1CR HALL BEFORE TORIZO RS 3 P_* FX1CR CRATERIA MAINSTREET RS 2 `o* > FX1CR OLD ESCAPE SHAFT RS 2 p( > FX1CR OLD ESCAPE SHAFT RS 2* FX1CR MB'S OLD ROOM RS 2 * FX1CR ELEVATOR TO BLUE BR RS 2 * FX1CR HALL BEFORE CHOZO RS 2 * FX1CR CR MISSILE CHOZO RS 2 π* FX1CR SAMUS'S SHIP RS 12 Ѐ߀* FX1CR SAMUS'S SHIP RS 3 * FX1CR GAUNTLET EAST RS 12 * FX1CR CRATERIA MAINSTREET RS 1 * FX1CR CRATERIA POWERBOMBS RS 1 *NULL FX1CR CR SAVE RS 1 !* FX1CR WEST OF WS RS 1 "1* FX1CR CAVE TO HZOOMER RS 1 2A* FX1CR CAVE WEST OF MOAT RS 1 BC'NULL FX1CR ELEVATOR TO MARIDIA RS 1DS* FX1CR EAST OF WS RS 1 TU'NULL FX1CR ZIGZAG KAGO SHAFT RS 1Ve* FX1CR CRAB MAZE RS 1 fg'NULL FX1CR B4 ELEV TO MARIDIA RS 1hi'NULL FX1CR PIPE EAST OF SHIP RS 1jy* FX1CR THE MOAT RS 1 z{*NULL FX1CR ELEVATOR TO RED BR RS 1 |* FX1CR GAUNTLET WEST RS 1 'NULL FX1CR THE HZOOMER RS 1* FX1CR OLD ESCAPE SHAFT RS 1 * FX1CR MB'S OLD ROOM RS 1 * FX1CR ELEVATOR TO BLUE BR RS 1 (NULL FX1CR TORIZO & BOMBS RS 12(NULL FX1CR HALL BEFORE TORIZO RS 12Á'NULL FX1CR ! HALL TO CR MAP ! RS 1Á*NULL FX1CR ! SLOPE W/ E TANK ! RS 1 Á)NULL FX1CR ! ELEV 2 GREEN BR ! RS 1 Á*NULL FX1CR ! B4 ELEV 2 GR BR ! RS 1 Á*NULL FX1CR ! CR MAP STATION ! RS 1 Á*NULL FX1CR ! 2 MISSILE PACKS ! RS 1 āӁ* FX1CR SUPER JUMP SHAFT RS 1 ԁ* FX1CR HALL BEFORE CHOZO RS 1 * FX1CR CR MISSILE CHOZO RS 1 * FX1BR ! METROID 1 START ! RS 2 * FX1BR ! B4 1ST MISSILES ! RS 2 * FX1BR ! CEILING E TANK ! RS 2 * FX1BR GREEN MAINSTREET RS 1 #* FX1BR SUPERS AFTER SPAWN RS 1 $%'NULL FX1BR HALL 2 BRINSTAR MAP RS 1&''NULL FX1BR MOCKBALL SUPERS RS 1()'NULL FX1BR BRINSTAR R TANK RS 1*+'NULL FX1BR BR MAP STATION RS 1,;* FX1BR FIREFLEAS B4 REFILL RS 1 <='NULL FX1BR BR MISSILE REFILL RS 1>M* FX1BR THE DACHOLA'S PIT RS 1 N]* FX1BR PINK MAINSTREET RS 1 ^m* FX1BR BEFORE SPORE SPAWN RS 1 n}* FX1BR SPORE SPAWN RS 12 ~* FX1BR PINK POWERBOMB CAVE RS 1 'NULL FX1BR GEEGA PIPE MISSILES RS 1* FX1BR METROID 1 START RS 1 * FX1BR SHAFT 2 1ST MISSILE RS 1 * FX1BR CEILING ENERGY TANK RS 1 ς* FX1BR NEWBIE BRIDGE RS 1 Ђт'NULL FX1BR LEECHES BEFORE TANK RS 1҂* FX1BR FALSE FLOOR E TANK RS 1 * FX1BR TINY ROOM W/ SUPERS RS 1 'NULL FX1BR DACHOLA E REFILL RS 1* FX1BR HALL AFTER SS SUPER RS 1 * FX1BR WATERY E TANK HALL RS 1 #* FX1BR FIRST MISSILE PACK RS 1 $3* FX1BR GATED ROOM B4 TANK RS 1 45'NULL FX1BR TANK BEYOND GATE RS 167'NULL FX1BR PINK MAIN ST. SAVE RS 18G* FX1BR INVISI-LEDGE ROOM RS 1 HI'NULL FX1BR ROOM W/ MISSILES X2 RS 1JK'NULL FX1BR GREEN MAIN ST. SAVE RS 1LM'NULL FX1BR NEAR ETECOONS SAVE RS 1N]* FX1BR THE RED SHAFT RS 1 ^m* FX1BR FIREFLEAS B4 X-RAY RS 1 no'NULL FX1BR X-RAY SCOPE ROOM RS 1p* FX1BR 'TWEEN SHAFT & MAIN RS 1 * FX1BR RED MAINSTREET RS 1 * FX1BR POWERBOMBS IN MOUTH RS 1 * FX1BR "FIRST POWERBOMBS" RS 1 * FX1BR ROOM W/ TWO SKREES RS 1 σ* FX1BR ROOM BEFORE SPAZER RS 1 Ѓу'NULL FX1BR SPAZER ROOM RS 1҃* FX1BR ! HIDEOUT ROOM 1 ! RS 1 ҃* FX1BR ! LEECHES' ETANK ! RS 1 ҃* FX1BR ! KIHUNTER SWARM ! RS 1 * FX1BR FAKE KRAID RS 12 *NULL FX1BR ROOM BEFORE KRAID RS 1 (NULL FX1BR KRAID RS 12* FX1CR * HALL B4 STATUES * RS 1 'NULL FX1BR RED SHAFT E REFILL RS 1 'NULL FX1BR KRAID'S DBL REFILL RS 1 * FX1CR * 4 STATUES * RS 1 )* FX1BR ELEVATOR TO NORFAIR RS 1 *+'NULL FX1BR VARIA ROOM RS 1,-'NULL FX1BR KRAID SAVE RS 1./'NULL FX1BR RED MAINSTREET SAVE RS 10?* FX1NO HALL UNDER ICE BEAM RS 1 @O) FX1NO MISSILES IN LAVA RS 1 P_* FX1NO FIRST HEAT ROOM RS 1 `o* FX1NO ROCKY MAINSTREET RS 1 p* FX1NO MOCKBALL HALL 2 ICE RS 1 * FX1NO HALL ABOVE ICE BEAM RS 1 * FX1NO ICE BEAM ROOM RS 1 * FX1NO BEFORE ICE BEAM RS 1 * FX1NO CRUMBLING LEDGES RS 1 τ* FX1NO SLOPE TO CROCOMIRE RS 1 Є߄* FX1NO CROCOMIRE RS 12 * FX1NO HIGH JUMP BOOTS RS 1 * FX1NO MISSILES/GREEN GATE RS 1 * FX1NO ROOM BEFORE HI-JUMP RS 1 * FX1NO ROOM AFTER CROC RS 1  /* FX1NO SAVE AFTER CROC RS 1 0?* FX1NO PBOMBS AFTER CROC RS 1 @O* FX1NO SHFT 2 CAVE B4 GRAP RS 1 P_* FX1NO CURVY MISSILE HALL RS 1 `o* FX1NO GRAP BLKS & 2 LAKES RS 1 p* FX1NO BIG CAVE B4 GRAPPLE RS 1 * FX1NO BETWEEN GRAP LAKES RS 1 * FX1NO GRAP BLKS & 1 LAKE RS 1 * FX1NO GRAPPLING BEAM RS 1 * FX1NO NO RESERVE TANK RS 1 υ* FX1NO CAVE BEFORE R TANK RS 1 Ѕ߅* FX1NO BUBBLE MAINSTREET RS 1 * > FX1NO HALL B4 SPEED BOOTS RS 1 ' > FX1NO HALL B4 SPEED BOOTS RS 1* FX1NO SPEED BOOSTER RS 12 * FX1NO SHAFT E OF BUBBLES RS 1  /* FX1NO BEFORE WAVE BEAM RS 1 0?* FX1NO WAVE BEAM ROOM RS 1 @O* FX1NO NW OF LAVAQUAKE RS 1 P_* > FX1NO LAVAQUAKE SHAFT RS 1 `o' > FX1NO LAVAQUAKE SHAFT RS 1p* FX1NO SHAFT B4 LAVA MOAT RS 1 * FX1NO MAGDOLITE HALL RS 1 * FX1NO SHAFT BELOW BUBBLES RS 1 * FX1NO GRAVITY JUMP MOAT RS 1 * FX1NO ELEVATOR 2 LNORFAIR RS 1 φ* FX1NO CAVE SW OF BUBBLES RS 1 І߆) > FX1NO LAVAQUAKE B4 BUBBLE RS 1 ' > FX1NO LAVAQUAKE B4 BUBBLE RS 1* FX1NO WEST OF DD E REFILL RS 1 ( FX1NO EAST OF DD E REFILL RS 1 * FX1NO DBL DOORED E REFILL RS 1  /* FX1NO "POINTLESS ROOM" RS 1 0?' FX1NO SHAFT NE OF BUBBLES RS 1@O* FX1NO NORFAIR MAP STATION RS 1 P_* FX1NO SAVE AT BUBBLE MAIN RS 1 `a'NULL FX1NO LEECHES/SPEED BLKS RS 1bc'NULL FX1NO PIRATES & MZOOMERS RS 1de'NULL FX1NO DOUBLE DOORED SAVE RS 1fg'NULL FX1NO SAVE BEFORE CROC RS 1hi'NULL FX1NO SAVE @ ELEV 2 L NO RS 1jy* > FX1NO ORANGE SODA CHOZO RS 1 z' > FX1NO ORANGE SODA CHOZO RS 1* FX1NO FIRST LNORFAIR ROOM RS 1 * FX1NO GOLDEN TORIZO RS 12 * FX1NO RIPPER II SWARM RS 1 'NULL FX1NO SCREW ATK E REFILL RS 1ˇ* FX1NO RIDLEY RS 1 ̇ۇ* FX1NO HALL BEFORE RIDLEY RS 1 ܇* FX1NO SHAFT B4 PILLARS RS 1 * FX1NO * DUMMIED ROOM * RS 1  * FX1NO 1-WAY SHAFT/HALL RS 1  * FX1NO POLYPS & PILLARS RS 1 +* FX1NO W OF ELITE PIRATES RS 1 ,;* FX1NO SHAFT B4 SODAQUAKE RS 1 <K* > FX1NO HUGE SODAQUAKE CAVE RS 1 L[' > FX1NO HUGE SODAQUAKE CAVE RS 1\k* FX1NO MAZE 2 1-WAY PBOMBS RS 1 l{* FX1NO 1-WAY POWER BOMBS RS 1 |* FX1NO RED KIHUNTER SHAFT RS 1 * FX1NO B4 ELITE PIRATES RS 1 * FX1NO ELITE SPACE PIRATES RS 1 * FX1NO LAST LNORFAIR ROOM RS 1 ˈ* FX1NO ROOM BEHIND RIDLEY RS 1 ̈ۈ* FX1NO SCREW ATTACK RS 1 ܈* FX1NO FIREFLEA E TANK RS 1 * FX1NO RED KIHUNTER SAVE RS 1 šњ* FX1WS WS RESERVE TANK RS 2 Қ* FX1WS CONVEYOR BELT HALL RS 2 * FX1WS HALLWAY ATOP WS RS 2 * FX1WS E OF HALL ATOP WS RS 2 * FX1WS WS MAINSTREET RS 2 !* FX1WS SPIKEY WATERY HALL RS 2 "1* FX1WS SHAFT TO ETANK ROOM RS 2 2A* FX1WS WRECKED SHIP E TANK RS 2 BQ* FX1WS HALLWAY B4 PHANTOON RS 2 Ra* FX1WS WS MAP STATION RS 2 bc*NULL FX1WS PHANTOON RS 2 ds* FX1WS HALL 2 WATER/SPIKES RS 2 t* FX1WS TINY ROOM W/ SUPERS RS 2 * FX1WS HALLWAY WITH SUPERS RS 2 * FX1WS ! GRAVITY SUIT ! RS 2 * FX1WS ! WS SAVE ! RS 2 * FX1WS WS RESERVE TANK RS 1 Û* FX1WS CONVEYOR BELT HALL RS 1 ěӛ* FX1WS HALLWAY ATOP WS RS 1 ԛ* FX1WS E OF HALL ATOP WS RS 1 * FX1WS WS MAINSTREET RS 1 * FX1WS SPIKEY WATERY HALL RS 1 * FX1WS SHAFT TO ETANK ROOM RS 1 #* FX1WS WRECKED SHIP E TANK RS 1 $3* FX1WS HALLWAY B4 PHANTOON RS 1 4C* FX1WS WS MAP STATION RS 1 DS* FX1WS PHANTOON RS 1 Tc* FX1WS HALL 2 WATER/SPIKES RS 1 ds* FX1WS TINY ROOM W/ SUPERS RS 1 t* FX1WS ! SUPERS HALLWAY ! RS 1 t* FX1WS ! GRAVITY SUIT ! RS 1 t* FX1WS ! WS SAVE ! RS 1 * FX1MA SAVE AT GLASS PIPE RS 1 * FX1MA THE GLASS PIPE RS 12 * FX1MA WEST OF GLASS PIPE RS 1 Ü* FX1MA EAST OF GLASS PIPE RS 1 ĜӜ* FX1MA ROOM ABOVE THE PIPE RS 1 Ԝ* FX1MA ROOM BEFORE TURTLES RS 1 * FX1MA TURTLES AND E TANK RS 1 * FX1MA CRAB SUPERJUMP HALL RS 1 * FX1MA HUGE GRAPPLE CAVE RS 1 #* FX1MA EXIT 2 RED BRINSTAR RS 1 $3' FX1MA MISSILES AND SUPERS RS 14C* FX1MA B4 MISSILES/SUPERS RS 1 DS* FX1MA PIPE SHAFT W/ CRABS RS 1 Tc* FX1MA ABOVE PIPE SHAFT RS 1 ds* FX1MA CAVE W/ BROKEN PIPE RS 1 t* FX1MA EAST OF BROKEN PIPE RS 1 * FX1MA ROOM BEFORE PLASMA RS 1 * FX1MA PLASMA BEAM ROOM RS 1 * FX1MA W OF ELEVATOR TO CR RS 1 Ý) FX1MA ELEVATOR 2 CRATERIA RS 1 ĝӝ* FX1MA GREY DOOR TO PLASMA RS 1 ԝ* FX1MA SHAFT TO PLASMA RS 1 * FX1MA MARIDIA MAP STATION RS 1 * FX1MA SAVE AT ELEV TO CR RS 1 * > FX1MA FAST PINK PIPE RS 1 #' > FX1MA FAST PINK PIPE RS 1$3' > FX1MA FAST PINK PIPE RS 14C* FX1MA "LIL ROOM W/ QSAND" RS 1 DS* FX1MA QUICKSAND HALL WEST RS 1 Tc* FX1MA BETWEEN QSAND HALLS RS 1 ds* FX1MA QUICKSAND HALL EAST RS 1 t* FX1MA W QSAND ITEM CAVE RS 1 * FX1MA E QSAND ITEM CAVE RS 1 * FX1MA ! W QSPATH 2 CAVE ! RS 1 * FX1MA ! E QSPATH 2 CAVE ! RS 1 * FX1MA PIPE/GRAP MAIN ST. RS 1 Þ* FX1MA "LIL ROOM QSP DEST" RS 1 ĞӞ* FX1MA ROOM BEFORE BOTWOON RS 1 Ԟ* FX1MA B4 SHAKTOOL (FULL) RS 1 * FX1MA B4 SHAKTOOL (PART) RS 1 * FX1MA SPRING BALL ROOM RS 1 * FX1MA HALL E OF PIPE MAIN RS 1 #* FX1MA BIG MOCHTROID ROOM RS 1 $3* FX1MA SAVE AT PIPE MAIN RS 1 4C* FX1MA ROOM BEFORE DRAYGON RS 12 DS* FX1MA ETANK AFTER BOTWOON RS 1 Tc* FX1MA SAVE BEFORE DRAYGON RS 1 ds* FX1MA MA MISSILE REFILL RS 1 t* FX1MA ! "LIL ROOM QSP" ! RS 1 t* FX1MA ! DBL QSANDPATH ! RS 1 * FX1MA SHAKTOOL'S HALLWAY RS 12 * FX1MA MOCHTROID SHAFT RS 1 * FX1MA BOTWOON RS 12 ß* FX1MA SPACE JUMP RS 1 ğӟ* FX1MA E REFILL B4 DRAYGON RS 1 ԟ* FX1MA CACTUS SHAFT RS 1 * FX1MA CACTUS & SPIKE ROOM RS 1 * FX1MA DRAYGON RS 12 * FX1TO ELEVATOR 2 CRATERIA RS 1 #* FX1TO 1ST METROID HALLWAY RS 12 $3* FX1TO 1ST METROID SHAFT RS 12 4C* FX1TO 2ND METROID HALLWAY RS 12 DS* FX1TO 2ND METROID SHAFT RS 12 Tc* FX1TO FIRST SAND PIT ROOM RS 12 ds* FX1TO DRAINED TORIZO ROOM RS 12 t* FX1TO LIBBY THE METROID RS 12 * FX1TO SHAFT AFTER LIBBY RS 1 * FX1TO TOURIAN DBL REFILL RS 1 ) > FX1TO MOTHER BRAIN RS 12 à( > FX1TO MOTHER BRAIN RS 12ĠӠ( > FX1TO MOTHER BRAIN RS 12Ԡ* FX1TO TOURIAN EYE DOOR RS 1 * FX1TO SHAFT BEFORE MB RS 1 * FX1TO LAST SAVE RS 1 * FX1TO 1ST ROOM AFTER MB RS 1 #* FX1TO 2ND ROOM AFTER MB RS 1 $3* FX1TO 3RD ROOM AFTER MB RS 1 4C* FX1TO 4TH ROOM AFTER MB RS 1 DE'NULL FX1TO SAVE AT ELEV 2 CR RS 1FU* FX1CE ELEVATOR SHAFT RS 12 VW*NULL FX1CE FALLING CEILING RS 1 XY'NULL FX1CE SHORT ZIG ZAG SHAFT RS 1Z['NULL FX1CE COMPUTER ROOM RS 1\]'NULL FX1CE HALL BEFORE RIDLEY RS 1^m* > FX1CE RIDLEY AT CERES RS 1 n}' > FX1CE RIDLEY AT CERES RS 1~(NULL FX1CE FALLING CEILING RS 2(NULL FX1CE SHORT ZIG ZAG SHAFT RS 2(NULL FX1CE COMPUTER ROOM RS 2(NULL FX1CE HALL BEFORE RIDLEY RS 2'NULL FX1CE RIDLEY AT CERES RS 2*NULL FX1DB ! * DEBUG ROOM * ! RS 2 *NULL FX1TO ! MOTHER BRAIN ! RS 3 (* FX1_LAYER3 * PTBL TO LAYER3 MAPSE(* FX1_LAYER3 * PTBL FOR JML TO $88FU** FX1_PALETTE * PTBL TO REGIONED TBLSVe** FX1_ANIMATETILE * PTBL TO REGIONED TBLSfu* CRATERIA PALETTE FX BITS TABLEv* CRATERIA TILE ANIMATION BITS TABLE* BRINSTAR PALETTE FX BITS TABLE* BRINSTAR TILE ANIMATION BITS TABLE* NORFAIR PALETTE FX BITS TABLEŬ* NORFAIR TILE ANIMATION BITS TABLEƬլ* WRECKED SHIP PALETTE FX BITS TABLE֬* WRECKED SHIP TILE ANIMATION BITS TABLE* MARIDIA PALETTE FX BITS TABLE* MARIDIA TILE ANIMATION BITS TABLE* TOURIAN PALETTE FX BITS TABLE%* TOURIAN TILE ANIMATION BITS TABLE&5* CERES PALETTE FX BITS TABLE6E* CERES TILE ANIMATION BITS TABLEFU* DEBUG PALETTE FX BITS TABLEVe* DEBUG TILE ANIMATION BITS TABLE===== BANK $84LOAD PLMSTORE CALLING ADDRESS TO 1D27,Xd BEAM PLM (GRAPHIC?)BEAM PICKUP PLM===== BANK $85===== BANK $86===== BANK $87dc'TILES LOADED FOR THE 4 STATUES ROOM===== BANK $88===== BANK $89 (FX1TBL)U - GRAPHICS - UNCOMMON ITEMS===== BANK $8A?TILEMAP 02 - LAVA@&TILEMAP 04 - LAVA/ACID/ORANGE SODATILEMAP 06 - WATER TILEMAP 08 - SPORES!?)TILEMAP 0A - RAIN@)1TILEMAP 0C - FOG===== BANK $8BllINTRO DELETE MISSILES===== BANK $8C (INTRO TEXT)===== BANK $8D===== BANK $8EUU - GRAPHICS - MENU TILESV['U - GRAPHICS - ALTERNATE(BETA?) MINIMAP\cU - TILEMAP - ZEBES AND STARS===== BANK $8F (RPLM/MDB)%) PLMCR SAMUS'S SHIP RS 123&W* PLMCR SAMUS'S SHIP RS 4XY( PLMCR GAUNTLET EAST RS 12Z( PLMCR CRATERIA MAINSTREET RS 12ˁ* PLMCR CRATERIA MAINSTREET RS 3 ́Ӂ' PLMCR CRATERIA POWERBOMBS RS 1ԁہ' PLMCR CRATERIA SAVE RS 1܁' PLMCR WEST OF WS RS 1' PLMCR CAVE TO HZOOMER RS 1/' PLMCR CAVE WEST OF MOAT RS 107' PLMCR ELEVATOR TO MARIDIA RS 189' PLMCR EAST OF WS RS 1:;' PLMCR ZIGZAG KAGO SHAFT RS 1<=' PLMCR CRAB MAZE RS 1>E' PLMCR B4 ELEV TO MARIDIA RS 1FG' PLMCR PIPE EAST OF SHIP RS 1HO' PLMCR THE MOAT RS 1P]' PLMCR ELEVATOR TO RED BR RS 1^k' PLMCR GAUNTLET WEST RS 1lm' PLMCR THE HZOOMER RS 1n ( PLMCR OLD ESCAPE SHAFT RS 12 ) PLMCR OLD ESCAPE SHAFT RS 3σ' PLMCR MB'S OLD ROOM RS 1Ѓ( PLMCR MB'S OLD ROOM RS 2( PLMCR ELEVATOR TO BLUE BR RS 12( PLMCR TORIZO & BOMBS RS 12) PLMCR TORIZO & BOMBS RS 3 '( PLMCR HALL BEFORE TORIZO RS 12(/) PLMCR HALL BEFORE TORIZO RS 301' PLMCR HALL TO CR MAP RS 129' PLMCR SLOPE WITH E TANK RS 1:A' PLMCR ELEVATOR 2 GREEN BR RS 1BC' PLMCR B4 ELEV 2 GREEN BR RS 1DK' PLMCR CR MAP STATION RS 1Lw' PLMCR TWIN MISSILE PACKS RS 1x' PLMCR SUPER JUMP SHAFT RS 1' PLMCR HALL BEFORE CHOZO RS 1( PLMCR HALL BEFORE CHOZO RS 2' PLMCR CR MISSILE CHOZO RS 1( PLMCR CR MISSILE CHOZO RS 2ׄ' PLMBR GREEN MAINSTREET RS 1؄' PLMBR SUPERS AFTER SPAWN RS 1' PLMBR HALL 2 BRINSTAR MAP RS 1%' PLMBR MOCKBALL SUPERS RS 1&?' PLMBR BRINSTAR R TANK RS 1@G' PLMBR BR MAP STATION RS 1HO' PLMBR FIREFLEAS B4 REFILL RS 1PW' PLMBR BR MISSILE REFILL RS 1X' PLMBR THE DACHOLA'S PIT RS 13' PLMBR PINK MAINSTREET RS 14A' PLMBR BEFORE SPORE SPAWN RS 1BI( PLMBR SPORE SPAWN RS 12Jc' PLMBR PINK POWERBOMB CAVE RS 1d}' PLMBR GEEGA PIPE MISSILES RS 1~' PLMBR METROID 1 START RS 1S( PLMBR METROID 1 START RS 2T( PLMBR SHAFT 2 1ST MISSILE RS 12( PLMBR CEILING ENERGY TANK RS 12' PLMBR NEWBIE BRIDGE RS 1' PLMBR LEECHES BEFORE TANK RS 1χ' PLMBR FAKE FLOOR E TANK RS 1Їׇ' PLMBR TINY ROOM W/ SUPERS RS 1؇߇' PLMBR DACHOLA E REFILL RS 1' PLMBR HALL AFTER SS SUPER RS 1* PLMBR WATERY E TANK HALL RS 1  ( PLMBR FIRST MISSILE PACK RS 1  #* PLMBR GATED ROOM B4 TANK RS 1 $+* PLMBR TANK BEYOND GATE RS 1 ,3* PLMBR PINK MAIN ST. SAVE RS 1 45* PLMBR INVISI-LEDGE ROOM RS 1 6C* PLMBR ROOM W/ MISSILES X2 RS 1 DK* PLMBR GREEN MAIN ST. SAVE RS 1 LS* PLMBR NEAR ETECOONS SAVE RS 1 Tm* PLMBR THE RED SHAFT RS 1 nu* PLMBR FIREFLEAS B4 X-RAY RS 1 v}* PLMBR X-RAY SCOPE ROOM RS 1 ~* PLMBR 'TWEEN SHAFT & MAIN RS 1 * PLMBR RED MAINSTREET RS 1 ׈* PLMBR POWERBOMBS IN MOUTH RS 1 ؈* PLMBR "FIRST" POWERBOMBS RS 1 * PLMBR ROOM W/ TWO SKREES RS 1 m* PLMBR ROOM BEFORE SPAZER RS 1 nu* PLMBR SPAZER ROOM RS 1 v* PLMBR IN KRAID'S HIDEOUT RS 1 * PLMBR E TANK W/ LEECHES RS 1 * PLMBR KIHUNTER SWARM RS 1 * PLMBR FAKE KRAID RS 12 -* PLMBR ROOM BEFORE KRAID RS 1 .;* PLMBR KRAID RS 12 <=* PLMCR * HALL B4 STATUES * RS 1 >E* PLMBR RED SHAFT E REFILL RS 1 FS* PLMBR KRAID'S DBL REFILL RS 1 T[) PLMCR * 4 STATUES * RS 1 \Ɋ* PLMBR ELEVATOR TO NORFAIR RS 1 ʊъ* PLMBR VARIA ROOM RS 1 Ҋي* PLMBR KRAID'S SAVE RS 1 ڊ* PLMBR RED MAINSTREET SAVE RS 1 * PLMNO HALL UNDER ICE BEAM RS 1 * PLMNO MISSILES IN LAVA RS 1 * PLMNO FIRST HEAT ROOM RS 1 * PLMNO ROCKY MAINSTREET RS 1 !* PLMNO MOCKBALL HALL 2 ICE RS 1 "#* PLMNO HALL ABOVE ICE BEAM RS 1 $+* PLMNO ICE BEAM ROOM RS 1 ,E* PLMNO ROOM B4 ICE BEAM RS 1 FM* PLMNO CRUMBLING LEDGES RS 1 N* PLMNO SLOPE TO CROCOMIRE RS 1 * PLMNO CROCOMIRE RS 12 * PLMNO HIGH JUMP BOOTS RS 1 Nj* PLMNO GREEN GATE/MISSILES RS 1 ȋ* PLMNO E TANK B4 HI-JUMP RS 1 ) PLMNO ROOM AFTER CROC RS 1 * PLMNO SAVE AFTER CROC RS 1  * PLMNO PBOMBS AFTER CROC RS 1  * PLMNO SHFT 2 CAVE B4 GRAP RS 1 * PLMNO CURVY MISSILE HALL RS 1 )( PLMNO GRAP BLKS & 2 LAKES RS 1 *1) PLMNO BIG CAVE B4 GRAPPLE RS 1 23* PLMNO BETWEEN GRAP LAKES RS 1 45* PLMNO GRAP BLKS & 1 LAKE RS 1 6=* PLMNO GRAPPLE BEAM ROOM RS 1 >K* PLMNO NORFAIR R TANK RS 1 LY* PLMNO B4 NORFAIR R TANK RS 1 Zm* PLMNO BUBBLE MAINSTREET RS 1 n* PLMNO HALL B4 SPEED BOOTS RS 1 * PLMNO SPEED BOOSTER ROOM RS 12 ' PLMNO SHAFT E OF BUBBLES RS 1Ɍ* PLMNO ROOM B4 WAVE BEAM RS 1 ʌь* PLMNO WAVE BEAM ROOM RS 1 Ҍӌ* PLMNO NW OF LAVAQUAKE RS 1 Ԍ* PLMNO LAVAQUAKE SHAFT RS 1 U* PLMNO SHAFT B4 LAVA MOAT RS 1 VW* PLMNO MAGDOLITE HALL RS 1 X}* PLMNO SHAFT 2 "POINTLESS" RS 1 ~* PLMNO GRAVITY JUMP MOAT RS 1 * PLMNO ELEVATOR 2 LNORFAIR RS 1 * PLMNO CAVE SW OF BUBBLES RS 1 * PLMNO LAVAQUAKE B4 BUBBLE RS 1 * PLMNO WEST OF DD E REFILL RS 1 * PLMNO EAST OF DD E REFILL RS 1 * PLMNO DBL DOORED E REFILL RS 1 * PLMNO "POINTLESS ROOM" RS 1 ׍* PLMNO SHAFT NE OF BUBBLES RS 1 ؍ߍ* PLMNO NORFAIR MAP STATION RS 1 * PLMNO BUBBLE MAINST. SAVE RS 1 * PLMNO LEECHES/SPEED BLKS RS 1 ) PLMNO PIRATES & MZOOMERS RS 1 * PLMNO DOUBLE DOORED SAVE RS 1 * PLMNO SAVE BEFORE CROC RS 1 * PLMNO SAVE @ ELEV 2 L NO RS 1 * PLMNO ORANGE SODA CHOZO RS 1 =* PLMNO FIRST LNORFAIR ROOM RS 1 >* PLMNO GOLDEN TORIZO RS 12 * PLMNO RIPPER II SWARM RS 1 * PLMNO SCREW ATK E REFILL RS 1 * PLMNO RIDLEY RS 12 * PLMNO HALL BEFORE RIDLEY RS 1 ӎ* PLMNO SHAFT B4 PILLARS RS 1 ԎՎ* PLMNO * DUMMY ROOM * RS 1 ֎7* PLMNO 1-WAY SHAFT/HALL RS 1 89* PLMNO POLYPS & PILLARS RS 1 :;* PLMNO W OF ELITE PIRATES RS 1 <y* PLMNO SHAFT B4 SODAQUAKE RS 1 z{* PLMNO HUGE SODAQUAKE CAVE RS 1 |я* PLMNO MAZE 2 1-WAY PBOMBS RS 1 ҏُ* PLMNO 1-WAY POWERBOMBS RS 1 ڏ5* PLMNO RED KIHUNTER SHAFT RS 1 6ǐ* PLMNO B4 ELITE PIRATES RS 1 Ȑϐ* PLMNO ELITE SPACE PIRATES RS 1 А* PLMNO LAST LNORFAIR ROOM RS 1 * PLMNO ROOM BEHIND RIDLEY RS 1 * PLMNO SCREW ATTACK ROOM RS 1 * PLMNO FIREFLEA E TANK RS 1 * PLMNO RED KIHUNTER SAVE RS 1 *AT SAMUS'S SHIP ----------------CRATERIA-- GAUNTLET EASTCRATERIA MAINSTREETԓCRATERIA POWER BOMB CAVEՓ CRATERIA SAVE`WEST OF WRECKED SHIPa(WATERY TUNNEL TO THE RED GEEMER'S BRIDGE˔BEFORE THE MISSILE PACK MOAT̔ELEVATOR TO MARIDIAQEAST OF WRECKED SHIPR|*ZIG ZAG SHAFT EAST OF EAST OF WRECKED SHIP}(ROCK MAZE ON THE WAY TO MARIDIA ELEVATORӕ$SMALL ROOM ABOVE ELEVATOR TO MARIDIAԕ PIPE TUNNEL EAST OF SAMUS'S SHIP)THE MOAT*ZELEVATOR TO RED SHAFT BRINSTAR[ GAUNTLET WESTTHE RED GEEMER'S BRIDGE[OLD TOURIAN ESCAPE SHAFT\MOTHER BRAIN'S OLD ROOMELEVATOR TO BLUE ROCKY BRINSTARxTORIZO AND BOMBSyHALLWAY BEFORE TORIZO AND BOMBS 'HALLWAY LEADING TO CRATERIA MAP STATION 7SLOPE WITH ENERGY TANK8h ELEVATOR TO GREEN PLANT BRINSTARi)HALLWAY BEFORE ELEVATOR TO GREEN BRINSTARCRATERIA MAP STATION)DOUBLE MISSILE PACK/CRUMBLING BLOCK SHAFTCOLD TOURIAN SUPER JUMP SHAFTD#HALLWAY FROM MAINSTREET TO MISSILESؚCRATERIA MISSILE CHOZOٚZ*GREEN MAINSTREET ---------------BRINSTAR--[$SHAFT BEHIND SPORE SPAWN WITH SUPERSǛHALLWAY TO BRINSTAR MAP STATIONțMOCKBALL SUPERS4*BRINSTAR RESERVE TANK AND MISSILE PACKS X25]BRINSTAR MAP STATION^$FIREFLEA ROOM BEFORE MISSILE STATIONBRINSTAR MISSILE STATION DACHOLA'S PIT$PINK BRINSTAR CHARGE BEAM MAINSTREETƝHALLWAY BEFORE SPORE SPAWNǝ SPORE SPAWNQPINK BRINSTAR POWER BOMB CAVERMISSILES BEHIND GREEN PIPE)BLUE ROCKY BRINSTAR METROID 1 START POINTcSHAFT TO FIRST MISSILESd#OLD ENERGY TANK IN THE CEILING ROOM!CRUMBLING BRIDGE BEFORE RED SHAFT)ROOM WITH LEECHES BEFORE FALSE FLOOR ROOMPFALSE FLOOR ENERGY TANK ROOMQz!SUPER MISSILES BEYOND FALSE FLOOR{ENERGY STATION AT DACHOLA'S PITѠ*HALLWAY EXITTING SPORE SPAWN'S SUPERS ROOMҠ(ENERGY TANK ROOM UNDER CHARGE BEAM CHOZO/CHOZO WITH FIRST MISSILES0Z*SQUARE ROOM WITH GATE OFF OF PINK MAIN ST.[(ENERGY TANK BEHIND GATE IN PINK BRINSTARSAVE OFF OF PINK MAINSTREETס%BLUE ROCKY INVISIBLE LEDGE WATER ROOMء)TWO MISSILE PACKS BEYOND INVISILEDGE ROOM)SAVE OFF OF GREEN MAINSTREET*RSAVE OFF OF FALSE FLOOR ROOMS THE RED SHAFT͢ FIREFLEA ROOM BEFORE X-RAY SCOPE΢X-RAY SCOPE ROOM!'PATH BETWEEN RED SHAFT AND RED MAIN ST."{#RED MAINSTREET/ELEVATOR TO CRATERIA|$POWER BOMBS UNDER MOUTH ON THE FLOORܣ'POWER BOMBS WITH MISSILE PACK BEHIND ITݣ'HALLWAY EAST OF RED SHAFT WITH 2 SKREESFROOM BEFORE SPAZER ROOMGp SPAZER ROOMqFIRST ROOM IN KRAID'S HIDEOUT٤ENERGY TANK IN KRAID'S HIDEOUTڤ  KEYHUNTER SWARM AND MISSILE PACK!j FAKE KRAIDkROOM BEFORE KRAIDKRAID)**** CRATERIA HALLWAY BEFORE STATUES ****@RED SHAFT ENERGY STATIONAiKRAID'S DOUBLE RECHARGE STATIONj********** STATUES BEFORE TOURIAN *********'ELEVATOR TO NORFAIR/KRAID'S HIDEOUT MAW  VARIA ROOM 3SAVE IN KRAID'S HIDEOUT4\SAVE OFF OF RED MAINSTREET]*HALLWAY UNDER ICE BEAM ROOM -----NORFAIR--HEAT ROOM WITH MISSILES IN LAVAݧFIRST HEAT ROOMާ'ELEVATOR TO BRINSTAR / ROCKY MAINSTREETdICE BEAM MOCKBALL HALLeHALLWAY ABOVE ICE BEAM ROOM ICE BEAM ROOMROOM BEFORE ICE BEAM")CRUMBLING LEDGES AND MISSILE PACK IN WALL#SLOPE DOWN TOWARDS CROCOMIRECROCOMIRE'S ROOM HIGH JUMP BOOTS ROOM@)HEAT ROOM W/ GREEN GATE TO ROCKY MAIN ST.AROOM BEFORE HIGH JUMP BOOTSROOM AFTER CROCOMIREݪSAVE AFTER CROCOMIREުPOWER BOMB ROOM AFTER CROCOMIRE:)SHAFT LEADING DOWN TO HUGE LONG JUMP CAVE;c(ROOM WITH MISSILES OFF OF PREVIOUS SHAFTdGRAPPLE BLOCKS AND TWO LAKESѫ"HUGE LONG JUMP CAVE BEFORE GRAPPLEҫ SHAFT BETWEEN GRAPPLE LAKE ROOMS*GRAPPLE BLOCKS AND ONE LAKE+YGRAPPLE BEAM ROOMZNORFAIR RESERVE TANK ROOM(MISSILE CAVE BEFORE NORFAIR RESERVE TANKBUBBLE MAINSTREET#SLOPED HALLWAY BEFORE SPEED BOOSTER]SPEED BOOSTER ROOM^%ROCKY SHAFT EAST OF BUBBLE MAINSTREETݭROOM BEFORE WAVE BEAMޭWAVE BEAM ROOM1'HALLWAY UNDER THE ROOM BEFORE WAVE BEAM2s)EARTHQUAKE AND LAVA RISING HALL AND SHAFTtSHAFT BEFORE LOWER NORFAIR MAWޮ'ROCKY LAVA HALLWAY UNDER "USELESS CAVE"߮SHAFT UNDER BUBBLE MAINSTREET>'RIDLEY'S MAW AND GRAVITY JUMP LAVA MOAT?qELEVATOR TO LOWER NORFAIRr*SQUARE CAVE SOUTHWEST OF BUBBLE MAINSTREETͯ*QUAKE AND LAVA HALL BEFORE BUBBLE MAIN ST.ί*HALLWAY WEST OF DOUBLE DOOR ENERGY STATION%*HALLWAY EAST OF DOUBLE DOOR ENERGY STATION&PDOUBLE DOOR ENERGY STATIONQy'"USELESS CAVE" (FREAKIN POINTLESS ROOM)z)SHAFT BETWEEN BUBBLE MAIN AND SPEED SLOPEܰNORFAIR MAP STATIONݰSAVE OFF OF BUBBLE MAINSTREET8 SPEED BLOCKS AND LEECHES HALLWAY9f*SHAFT WITH SPACE PIRATES AND STEEL GEEMERSgDOUBLE DOORED SAVE POINTSAVE BEFORE CROCOMIRE*SAVE OFF OF ELEVATOR ROOM TO LOWER NORFAIR5LAVA LOWERING CHOZO STATUE6&HALLWAY WITH ELEVATOR TO UPPER NORFAIRٲ GOLDEN TORIZOڲ*RIPPER II SWARM HALLWAY AFTER SCREW ATTACK-'ENERGY STATION OFF OF SCREW ATTACK ROOM.yRIDLEYzHALLWAY BEFORE RIDLEY'SHAFT BEFORE POLYPS AND PILLARS HALLWAY ********* DUMMIED OUT NORFAIR ROOM ******** V$ONE WAY SHAFT/HALL WITH MISSILE CAVEWHALLWAY WITH POLYPS AND PILLARS$ROOM WEST OF THE METAL SPACE PIRATES*SHAFT BEFORE HUGE EARTHQUAKE AND LAVA CAVEHUGE EARTHQUAKE AND LAVA CAVEY)ROOM W/ METAL MAZE TO ONE WAY POWER BOMBSZONE WAY POWER BOMB ROOMԵ)RED KEYHUNTER SHAFT AFTER HUGE QUAKE CAVEյ*ROOM BEFORE METAL SPACE PIRATES+UMETAL SPACE PIRATESV*ROOM W/ MISSILE CAVE BEFORE L.NORFAIR EXITROOM BEHIND RIDLEYSCREW ATTACK ROOM@FIREFLEA AND BOULDERS ROOMAiSAVE OFF OF RED KEYHUNTER SHAFTj!BGޱAT SAMUS'S SHIP 0001!BGޱWEST OF WS 0001 !BGޱEAST OF WS 0001 !BGޱHZOOMER'S BRIDGE 0001?BGޱKRAID'S BODY 1A@LBGޱAFTER KRAID FIGHT 1AMWBGޱCROCOMIRE FIGHT 1BXbBGޱAFTER CROC FIGHT 1Bc}!BGUNUSED: SMALL SKY BG 0001~!BGZIGZAG KAGO SHAFT 0001!BGGAUNTLET CAVES 0001θ!BGCRATERIA MAINSTREET 0001ϸ!BGSLOPE TO E TANK 0203!BGHALL BEFORE TORIZO 0203!BGOLD TOURIAN 0203 :!BGHALL TO CRATERIA MAP 0203;U!BGRED BR/MA ELEVATORS 0203Vp!BGHALL TO CR MSL CHOZO 02037QBGGREEN MAINSTREET 06RlBGNEWBIE BRIDGE 06mBGBRINSTAR R TANK 06BGHALL TO BRINSTAR MAP 06BGMOCKBALL SUPERS 06غBGSHAFT 2 1ST MISSILES 06ٺBGGEEGA PIPE MISSILES 06BGOLD BRINSTAR 06)BGUNUSED: UGLY AS SIN 06*DBGUNUSED: JUST AS UGLY 06E_BGPINK MAINSTREET 06`z*BGޱTHE STATUES 1516171819{!BGTHE RED SHAFT 07-08!BGUNUSED: NOT BAD 0708˻!BGUNUSED: LESS COOL 0708̻!BGTHE RED HALL 0708!BGDOUBLE SKREE HALL 0708!BGROOM BEFORE SPAZER 07087!BGUNUSED: EH, IT'S OK 07088R!BGX-RAY SCOPE ROOM 0708Sm!BGELEVATOR TO NORFAIR 0708n!BGFAKE KRAID 0708!BGUNUSED: LIKE VARIA'S 0708!BGޱHALLWAY TO STATUES 0708м!BGUNUSED: GAH, UGLY 0708Ѽ!BGUNUSED: A TEST? 0708!BG"FIRST" POWERBOMBS 0708?Y!BGABOVE/BELOW ICE BEAM 090AZt!BGSLOPE TO CROCOMIRE 090Au!BGUNUSED: BORING CRAP 090A!BGDUMMIED NORFAIR ROOM 090Až!BGSHAFT B4 POLYPS HALL 090Aƾ!BGMAGDOLITE HALL 090A!BGROCKY MAINSTREET 090A!BGB4 BIG QUAKE CAVE 090A1!BGRIPPER II SWARM 090A2L!BGORANGE SODA CHOZO 090AMg!BGHALLS TO RIDLEY 090Ah!BGNORFAIR R TANK 090A!BGBUBBLE MAINSTREET 090A.* PLMWS WS RESERVE TANK RS 1 /0* PLMWS CONVEYOR BELT HALL RS 1 1D* PLMWS HALLWAY ATOP WS RS 1 EF* PLMWS E OF HALL ATOP WS RS 1 G~* PLMWS WS MAINSTREET RS 12 * PLMWS SPIKEY WATERY HALL RS 1 * PLMWS SHAFT 2 E TANK ROOM RS 1 * PLMWS WS ENERGY TANK ROOM RS 1 * PLMWS HALLWAY B4 PHANTOON RS 1 * PLMWS WS MAP STATION RS 1 * PLMWS PHANTOON RS 12 * PLMWS HALL TO SPIKEY HALL RS 1 * PLMWS TINY ROOM W/ SUPERS RS 1 * PLMWS HALLWAY WITH SUPERS RS 1 * PLMWS ! GRAVITY SUIT ! RS 1 * PLMWS ! WS SAVE ! RS 1 * PLMWS WRECKED SHIP SAVE RS 2 * PLMWS WS RESERVE TANK RS 2 * PLMWS CONVEYOR BELT HALL RS 2 * PLMWS HALLWAY ATOP WS RS 2  * PLMWS E OF HALL ATOP WS RS 2 !"* PLMWS SPIKEY WATERY HALL RS 2 #6* PLMWS SHAFT 2 E TANK ROOM RS 2 7>* PLMWS WS ENERGY TANK ROOM RS 2 ?L* PLMWS HALLWAY B4 PHANTOON RS 2 MT* PLMWS WS MAP STATION RS 2 UV* PLMWS HALL TO SPIKEY HALL RS 2 W^* PLMWS TINY ROOM W/ SUPERS RS 2 _l* PLMWS HALLWAY WITH SUPERS RS 2 mt* PLMWS GRAVITY SUIT ROOM RS 2 u|* PLMMA GLASS TUBE SAVE RS 1 }* PLMMA THE GLASS TUBE RS 12 * PLMMA WEST OF GLASS TUBE RS 1 ** PLMMA EAST OF GLASS TUBE RS 1 +D* PLMMA ABOVE GLASS TUBE RS 1 E|* PLMMA ROOM BEFORE TURTLES RS 1 }) PLMMA TURTLES WITH E TANK RS 1 * PLMMA SUPERJUMP CRAB HALL RS 1 * PLMMA HUGE GRAPPLE CAVE RS 1 * PLMMA EXIT 2 RED BRINSTAR RS 1 * PLMMA MISSILES AND SUPERS RS 1 * PLMMA B4 MISSILES/SUPERS RS 1 * PLMMA PIPE SHAFT W/ CRABS RS 1 :* PLMMA ABOVE PIPE SHAFT RS 1 ;N* PLMMA CAVE W/ BROKEN PIPE RS 1 OP* PLMMA EAST OF BROKEN PIPE RS 1 QR* PLMMA ROOM BEFORE PLASMA RS 1 S`* PLMMA PLASMA BEAM ROOM RS 1 ab* PLMMA W OF ELEVATOR 2 CR RS 1 cp* PLMMA ELEVATOR 2 CRATERIA RS 1 q~* PLMMA GREY DOOR TO PLASMA RS 1 * PLMMA SHAFT TO PLASMA RS 1 * PLMMA MARIDIA MAP STATION RS 1 * PLMMA SAVE AT ELEV TO CR RS 1 * PLMMA FAST PINK PIPE RS 1 * PLMMA "LIL ROOM W/ QSAND" RS 1 * PLMMA QUICKSAND HALL WEST RS 1 * PLMMA BETWEEN QSAND HALLS RS 1 * PLMMA QUICKSAND HALL EAST RS 1 * PLMMA W QSAND ITEM CAVE RS 1 * PLMMA E QSAND ITEM CAVE RS 1 * PLMMA W QSAND PATH 2 CAVE RS 1 * PLMMA E QSAND PATH 2 CAVE RS 1 * PLMMA PIPE/GRAP MAIN ST. RS 1 * PLMMA "LIL ROOM QSP DEST" RS 1 * PLMMA ROOM BEFORE BOTWOON RS 1 * PLMMA B4 SHAKTOOL (FULL) RS 1 * PLMMA B4 SHAKTOOL (PART) RS 1 * PLMMA SPRING BALL ROOM RS 1 * PLMMA HALL E OF PIPE MAIN RS 1 * PLMMA BIG MOCHTROID ROOM RS 1  * PLMMA PIPE MAIN ST. SAVE RS 1  T* PLMMA ROOM BEFORE DRAYGON RS 12 U\* PLMMA TANK AFTER BOTWOON RS 1 ]d* PLMMA SAVE BEFORE DRAYGON RS 1 el* PLMMA MA MISSILE REFILL RS 1 mn* PLMMA "LIL ROOM QS PATH" RS 1 op* PLMMA SPLIT QSAND PATH RS 1 qr* PLMMA SHAKTOOL'S HALLWAY RS 12 s* PLMMA MOCHTROID SHAFT RS 1 * PLMMA BOTWOON RS 12 * PLMMA SPACE JUMP RS 1 * PLMMA E REFILL B4 DRAYGON RS 1 * PLMMA CACTUS SHAFT RS 1 * PLMMA CACTUS & SPIKE ROOM RS 1 * PLMMA DRAYGON RS 12 * PLMTO ELEVATOR 2 CRATERIA RS 1 * PLMTO 1ST METROID HALLWAY RS 12 * PLMTO 1ST METROID SHAFT RS 12 * PLMTO 2ND METROID HALLWAY RS 12  * PLMTO 2ND METROID SHAFT RS 12 !"* PLMTO FIRST SAND PIT ROOM RS 12 #0* PLMTO DRAINED TORIZO ROOM RS 12 18* PLMTO THE METROID RS 12 9@* PLMTO SHAFT AFTER METROID RS 1 AN* PLMTO DOUBLE REFILL ROOM RS 1 OV* PLMTO MOTHER BRAIN RS 123 Wj* PLMTO TOURIAN EYE DOOR RS 1 kr* PLMTO SHAFT BEFORE MB RS 1 sz* PLMTO LAST SAVE RS 1 {* PLMTO 1ST ROOM AFTER MB RS 1 * PLMTO 2ND ROOM AFTER MB RS 1 * PLMTO 3RD ROOM AFTER MB RS 1 * PLMTO 4TH ROOM AFTER MB RS 1 * PLMTO ELEVATOR TO CR SAVE RS 1 * PLMCE CERES ELEVATOR RS 12 * PLMCE FALLING CEILING RS 12 * PLMCE CERES ZIG ZAG SHAFT RS 12 * PLMCE CERES COMPUTER ROOM RS 12 * PLMCE BEFORE CERES RIDLEY RS 12 * PLMCE CERES RIDLEY RS 12 *CHOZO AND RESERVE TANK -----WRECKED SHIP--Q'CONVEYOR BELT HALLWAY LEADING INTO SHIPRHALLWAY AT TOP OF WRECKED SHIP!HALLWAY EAST OF HALLWAY ATOP SHIPWRECKED SHIP MAINSTREET*HALL W/ WATER AND CRUSHING SPIKE PLATFORMS&%SHAFT LEADING OUT TO ENERGY TANK ROOM'nENERGY TANK ROOMoHALLWAY BEFORE PHANTOONWRECKED SHIP MAP STATION[PHANTOON\*HALLWAY WITH WATER BEFORE SPIKE/WATER HALLSMALL ROOM WITH SUPERS?HALLWAY WITH SUPERS@ GRAVITY SUITWRECKED SHIP SAVE*SAVE BELOW GLASS PIPE -----------MARIDIA--S GLASS PIPETROOM WEST OF GLASS PIPEROOM EAST OF GLASS PIPE#VERTICAL ROOM ABOVE GLASS PIPE ROOMT(SPACE PIRATES AND HIDDEN HALL TO TURTLESUTURTLES AND ENERGY TANK ROOM(HALL TO CHARGE SUPER JUMP FOR MISSILE IN$HUGE CAVE WITH GRAPPLE BLOCKS AT TOP:(EXIT TO BRINSTAR ABOVE HUGE GRAPPLE CAVE;l%MISSILES AND SUPERS UNDER FALSE FLOORm(ROOM EAST OF FALSE FLOOR AMMO CACHE ROOM'PINK PIPE SHAFT AFTER HUGE GRAPPLE CAVE*ROOM ABOVE PINK PIPE SHAFT W/ MISSILE CAVEQCAVE WITH BROKEN PIPER}#SMALL CAVE EAST OF BROKEN PIPE CAVE~"SMALL ROOM BEFORE PLASMA BEAM ROOMPLASMA BEAM ROOM *HALLWAY WEST OF ELEVATOR SHAFT TO CRATERIA ?ELEVATOR TO CRATERIA@*HUGE CAVE W/ GREY DOOR TO PLASMA BEAM AREASHAFT BEYOND GREY DOORMARIDIA MAP STATION%SAVE OFF OF ELEVATOR TO CRATERIA ROOM2)VERTICAL PIPE LINKING UPPER/LOWER MARIDIA3`"SMALL ROOM WITH QUICKSAND PIT"a WESTERN QUICKSAND FILLED HALLWAY&ROOM BETWEEN QUICKSAND FILLED HALLWAYS EASTERN QUICKSAND FILLED HALLWAYWESTERN QUICKSAND ITEM CAVELEASTERN QUICKSAND ITEM CAVEMy#QUICKSAND PATH TO WESTERN ITEM CAVEz#QUICKSAND PATH TO EASTERN ITEM CAVE)GRAPPLEY-PIPEY ROOM ABOVE QUICKSAND PATHS("SMALL ROOM" QUICKSAND PATH EMPTIES HEREEROOM BEFORE BOTWOONF(FULL TWO SHAFTS BEFORE DIGGER ROBOT HALL&ONLY EASTERN SHAFT BEFORE DIGGER ROBOTSPRING BALL ROOM)$HALL EAST OFF OF GRAPPLEY-PIPEY ROOM*d)MOCHTROIDS/QUICKSAND/PIPES/GRAPPLE BLOCKSeSAVE OFF OF GRAPPLEY-PIPEY ROOMROOM BEFORE DRAYGONENERGY TANK AFTER BOTWOOND!DOUBLE DOORED SAVE BEFORE DRAYGONEmMARIDIAN MISSILE STATIONn*"QUICKSAND PATH FROM SMALL QUICKSAND ROOM"*SPLIT QUICKSANDPATH FROM POST-BOTWOON HALLDIGGER ROBOT HALLWAY])SHAFT AFTER POST-BOTWOON ENERGY TANK HALL^BOTWOON SPACE JUMP)ENERGY STATION EAST OF DOUBLE DOORED SAVE*#SHAFT WEST OF CACTUS AND BRICK ROOM+_!CACTUS AND BRICK ROOM WITH SPIKES`DRAYGON*ELEVATOR TO CRATERIA ------------TOURIAN--0#METROID HALL FROM ELEVATOR TO SHAFT1| METROID SHAFT}METROID HALL BETWEEN SHAFTSSHAFT TO FIRST SAND PIT ROOMdFIRST SAND PIT ROOMeSECOND SAND PIT ROOM THE METROID-SHAFT AFTER METROID.WTOURIAN DOUBLE RECHARGE STATIONX MOTHER BRAIN#SANDY HALL AFTER POST-METROID SHAFT"SHAFT BEFORE MOTHER BRAIN#L LAST SAVEMyFIRST ROOM AFTER MOTHER BRAINz&SECOND ROOM (SHAFT) AFTER MOTHER BRAINTHIRD ROOM AFTER MOTHER BRAIN)LAST TOURIAN ROOM BEFORE OLD ESCAPE SHAFTDSAVE OFF OF ELEVATOR ROOME*ELEVATOR SHAFT --------------------CERES--FALLING CEILING ROOM SHORT ZIG ZAG SHAFT!j COMPUTER ROOMkHALLWAY BEFORE RIDLEYRIDLEY!BGޱPHANTOON FIGHT 0405BGޱDRAYGON FIGHT 1C)BGޱNO PHANTOON/DRAYGON 04051CALL?1!BGCONVEYOR BELT HALL 04052L!BGUNUSED: SPIKE BG 0405Mg!BGHALL BEFORE PHANTOON 0405h!BGHALL ATOP WS 0405!BGGRAVITY SUIT 0405!BGWS MAINSTREET 0405!BGHALL EAST OF ATOP WS 0405!BGޱCERES ELEVATOR SHAFT 1112HY!BGޱHALL FOR SUPER JUMP 0B-0CZk!BGޱQUICKSAND HALLWAYS 0B0C!BGEARLY TOURIAN SHAFTS 0D0E!BGMETROID HALLS 0D0E8!BGTOURIAN SAND PITS 0D0E9S!BGROOM AFTER MB 0D0ETn!BGLATER TOURIAN SHAFTS 0D0Eo!BGLAST 2 TOURIAN ROOMS 0D0E!BGMOTHER BRAIN'S ROOM 0D0EBGCERES REACTOR BG 0F10)ASM: STATESELECT_MAIN *ASM: STATESELECT_TEST_FINISH E5E6*ASM: STATESELECT_TEST_DOOR E5EB*ASM: STATESELECT_TEST_TOURIANBOSS01 E5FF(*ASM: STATESELECT_TEST_EVENTBITARRAY E612)?*ASM: STATESELECT_TEST_BOSSBITFLAGS E629@Q*ASM: STATESELECT_TEST_MORPH E640Rh*ASM: STATESELECT_TEST_MORPH_MISSILE E652iw*ASM: STATESELECT_TEST_POWERBOMBS E669x*ASM: STATESELECT_TEST_SPEEDBOOSTER E678# PLMXX DDB PLM COMMAND TABLE=P= GRAPHICS SET POINTERS*=P= POINTER TABLE TO GRAPHICS SET POINTERS+=P= MUSIC POINTERS,Z*DEBUG ROOM *UNKNOWN BLOCK END* ----DEBUG--[~!BGTHE DEBUG ROOM'S BG 0B-0C* PLMDB * DEBUG ROOM * RS 1 ===== BANK $90LOAD JUMP INITIAL SPEEDSLOAD WALL JUMP INITIAL SPEEDLOAD INITIAL HURT SPEED 88FIREBEAMmm REGION INDEXED JSR TBLppSAMUS SPECIAL POSITIONS===== BANK $91 LOAD GAMEBUTTON/POSE TRANSITIONkkSOMETHING STRANGE WITH BEAMSEQUIPPED BEAMS FOR HYPER BEAM ===== BANK $92 ===== BANK $93 ===== BANK $94  SLOPE DETECTION  SAMUS_HIT_CEILING  HIT HEAD ON CEILING8 8 END OF CREATE TOUCH PLMH [ "U - GRAPHICS - SOMETHING AND SMOKE` C - GRAPHICS - (TITLE/INTRO/END) *===== BANK $95 (TITLE/INTRO/END) [ DONE! ] *===== BANK $96 (TITLE/INTRO/END) [ DONE! ] *===== BANK $97 (TITLE/INTRO/END) [ DONE! ] *===== BANK $98 (TITLE/INTRO/END) [ DONE! ] *===== BANK $99 (TITLE/INTRO/END) [ DONE! ] ===== BANK $9A 1 &U - GRAPHICS - GRAPPLE BEAM AND CANNON2 A U - GRAPHICS - LAYER 3 GRAPHICSR { U - GRAPHICS - BEAMS AND BOOMS ===== BANK $9B (DEATH/SAMUS) U - GRAPHICS - SAMUS DYING U - GRAPHICS - WHOLE LOTTA SAMUS*===== BANK $9C (SAMUS) [ DONE! ]*===== BANK $9D (SAMUS) [ DONE! ]*===== BANK $9E (SAMUS) [ DONE! ]*===== BANK $9F (SAMUS) [ DONE! ] ===== BANK $A0 (CBH/ENEMY STATS)NN* BOYON CEBFN>O*DUMMY MINI CROCOMIRE CEFF?O~O* TATORI CF3FOO* MINI TATORI CF7FOO* PUYO CFBFO>P* CACATAC CFFF?P~P* OWTCH D03FPP* > SAMUS'S SHIP D07FPP* > SAMUS'S SHIP [ WTF ] D0BFP>Q* MELLOW D0FF?Q~Q* MELLA D13FQQ* MEMU D17FQQ* MULTIVIOLA D1BFQ>R* [ VOLCANIC ROCKS ] D1FF?R~R* RINKA D23FRR* REO D27FRR* SQUEEPT [ WTF ] D2BFR>S* GERUTA [ WTF ] D2FF?S~S* HOLTZ [ WTF ] D33FSS* OUM D37FSS* CHOOT D3BFS>T* [ GREY RIPPER II ] D3FF?T~T* RIPPER II D43FTT* RIPPER D47FTT* DRAGON [ WTF ] D4BFT>U* [ SHUTTER ] D4FF?U~U* [ RISING METAL POLE ] D53FUU*DUMMY [ UNUSED SHUTTER ] D57FUU* [ POST LAST BOSS SHUTTERS ] D5BFU>V* [ MOVING YELLOW PLATFORM ] D5FF?V~V* WAVER D63FVV* METAREE D67FVV* FIREFLEA D6BFV>W* SKULTERA D6FF?W~W* [ ELEVATOR ] D73FWW* SCISER D77FWW* ZERO D7BFW>X* TRIPPER D7FF?X~X* [ YELLOW PLATFORM ] D83FXX* [ SMALL BUG ] D87FXX*????? [ KAGO BUG ] ?? D8BFX>Y* MOCHTROID D8FF?Y~Y* SMALL SIDEHOPPER D93FYY* SMALL DESSGEEGEA D97FYY* SIDEHOPPER D9BFY>Z* BLUE SIDEHOPPER D9FF?Z~Z* DESSGEEGA DA3FZZ* ZOA DA7FZZ* VIOLA DABFZ>[*DUMMY [ REGULAR METROID GRAPHICS ] DAFF?[~[*DUMMY [ ELECTRO BUBBLE ORB THING ] DB3F[[* SKREE DB7F[[* YARD DBBF[>\*DUMMY [ SHOT REFLECTOR ] DBFF?\~\* [ HZOOMER ] DC3F\\* ZEELA DC7F\\* NOVA DCBF\>]* GEEMER DCFF?]~]* METAL GEEMER DD3F]]* METROID DD7F]]* > CROCOMIRE DDBF]>^* > CROCOMIRE DDFF?^~^* > DRAYGON DE3F^^* > DRAYGON DE7F^^* > DRAYGON DEBF^>_* > DRAYGON DEFF?_~_* SPORE SPAWN DF3F__*DUMMY [ SOMETHING SPORE SPAWN ] DF7F__* [ BOULDER ] DFBF_>`* > [ SPIKED PLATFORM ] DFFF?`~`* > [ SPIKED PLATFORM ] E03F``* [ BURST OF FIRE ] E07F``* POLYP E0BF`>a* MINI KRAID E0FF?a~a* [ LIBBY AT CERES ] E13Faa* RIDLEY E17Faa*DUMMY [ LOOKS LIKE FOR CERES ] E1BFa>b* [ VERTICAL STEAM ] E1FF?b~b* [ CERES DOOR ] E23Fbb* [ UNKNOWN ] (FIGHT WITH MB) E27Fbb* > KRAID E2BFb>c* > KRAID E2FF?c~c* > KRAID E33Fcc* > KRAID E37Fcc* > KRAID E3BFc>d* > KRAID E3FF?d~d* > KRAID E43Fdd* > KRAID E47Fdd* > PHANTOON E4BFd>e* > PHANTOON E4FF?e~e* > PHANTOON E53Fee* > PHANTOON E57Fee* ETECOON E5BFe>f* DACHOLA [ WTF ] E5FF?f~f* > EVIR [ WTF ] E63Fff* > EVIR E67Fff* [ EYE ] [ WTF ] E6BFf>g* FUNE E6FF?g~g* NAMIHE E73Fgg* KOBEN E77Fgg* YAPPING MAW E7BFg>h* KAGO E7FF?h~h* MAGDOLLITE [ WTF ] E83Fhh* BEETOM E87Fhh* POWAMP [ WTF ] E8BFh>i* WORK ROBOT (ACTIVE) E8FF?i~i* WORK ROBOT (INACTIVE) E93Fii* BULL E97Fii* ALCOON E9BFi>j* [ ATOMIC ] E9FF?j~j* [ SPARKS ] EA3Fjj* [ GLOWING FACES ] EA7Fjj* > KIHUNTER EABFj>k* > KIHUNTER EAFF?k~k* > YELLOW KIHUNTER EB3Fkk* > YELLOW KIHUNTER EB7Fkk* > RED KIHUNTER EBBFk>l* > RED KIHUNTER EBFF?l~l* > MOTHER BRAIN EC3Fll* > MOTHER BRAIN EC7Fll* [ LIBBY DURING MB FIGHT ] ECBFl>m* [ MOTHER BRAIN STANDING ] ECFF?m~m* DUST TORIZO ED3Fmm* DUST SIDEHOPPER ED7Fmm* [ LIBBY'S YUMMY MEAL ] EDBFm>n* DUST GEEMER EDFF?n~n* DUST RIPPER EE3Fnn* DUST SKREE EE7Fnn* LIBBY EEBFn>o* TORIZO EEFF?o~o*????? [ LIKE BOMB TORIZO ] EF3Foo* GOLD TORIZO EF7Foo*????? [ LIKE GOLDEN TORIZO ] EFBFo>p* [ BOSS STATUES ] EFFF?p~p* [ STATUE GHOSTS ] F03Fpp* SHAKTOOL [ WTF ] F07Fpp* [ GLASS TUBE ] F0BFp>q* [ CHOZO STATUES ] F0FFSqq*DUMMY [ SOMETHING SMALL ] F153qq* ZEB F193qr* ZEBBO F1D3rRr* GAMET F213Srr* GEEGA F253rr* BOTWOON F293rs* ETECOON (ESCAPE) F2D3sRs* DACHOLA (ESCAPE) F313Sss* WALL PIRATE F353ss*DUMMY GREEN WALL PIRATE F393st*DUMMY RED WALL PIRATE F3D3tRt* GOLD WALL PIRATE F413Stt* PINK WALL PIRATE F453tt* TOURIAN WALL PIRATE F493tu*DUMMY ELITE PIRATE F4D3uRu*DUMMY GREEN ELITE PIRATE F513Suu*DUMMY RED ELITE PIRATE F553uu* SILVER ELITE PIRATE F593uv*DUMMY PINK ELITE PIRATE F5D3vRv* TOURIAN PANSY ELITE F613Svv* SPACE PIRATE F653vv* GREEN SPACE PIRATE F693vw* RED SPACE PIRATE F6D3wRw* GOLD SPACE PIRATE F713Sww* PINK SPACE PIRATE F753ww* TOURIAN SPACE PIRATE F793 ===== BANK $A1 (ROOM POPULATION) ROOM POPULATION===== BANK $A2 (CBH)===== BANK $A3 (CBH)aa'MOCHTROID: LOAD AND INCREMENT HIT TIMER===== BANK $A4 (CBH)===== BANK $A5 (CBH)===== BANK $A6 (CBH)c;c;RIDLEY: DIE FROM GRABBING===== BANK $A7 (CBH)===== BANK $A8 (CBH)===== BANK $A9 (CBH)TRIGGER: HAND BEAMSTIMER: STAND FROM BOMB33TIMER: EYE LASER]]TIMER: EYE LASER AI JUMP TABLE"TIMER: WAIT TO CHARGE FINAL ATTACK::TIMER: CHARGE FINAL ATTACKppTIMER: LAUNCH FINAL ATTACK..TIMER: FINAL ATTACK LENGTH TIMER: COOLDOWN FOR FINAL ATTACKHEALTH TO STOP FINAL ATTACK!TIMER: WAIT TO CHARGE CUTSCENE FA===== BANK $AA (CBH)*===== BANK $AB (SPRITES) [ DONE !]*===== BANK $AC (SPRITES) [ DONE !]===== BANK $AD (SPRITES)*===== BANK $AE (SPRITES) [ DONE !]*===== BANK $AF (SPRITES) [ DONE !]*===== BANK $B0 (SPRITES) [ DONE !]*===== BANK $B1 (SPRITES) [ DONE !]===== BANK $B2 (CBH)===== BANK $B3 (CBH) ===== BANK $B4 (MISC ENEMY INFO) ENEMY SETS]b ACTOR LISTbl EXAMPLE POPULATION DATA*===== BANK $B5 (REGION MAPS) [ DONE! ][MINIMAP/AUTOMAP] BRINSTAR WEST[MINIMAP/AUTOMAP] BRINSTAR EAST[MINIMAP/AUTOMAP] CRATERIA WEST[MINIMAP/AUTOMAP] CRATERIA EAST[MINIMAP/AUTOMAP] NORFAIR WEST[MINIMAP/AUTOMAP] NORFAIR EAST([MINIMAP/AUTOMAP] WRECKED SHIP WEST:USED*[MINIMAP/AUTOMAP] WRECKED SHIP EAST:UNUSED[MINIMAP/AUTOMAP] MARIDIA WEST[MINIMAP/AUTOMAP] MARIDIA EAST#[MINIMAP/AUTOMAP] TOURIAN WEST:USED%[MINIMAP/AUTOMAP] TOURIAN EAST:UNUSED![MINIMAP/AUTOMAP] CERES WEST:USED#[MINIMAP/AUTOMAP] CERES EAST:UNUSED===== BANK $B6 (SUBSCREEN)_)U - GRAPHICS - SUBSCREEN AND TITLE SCREEN`gU - TILEMAP - MAP SUBSCREENhoU - TILEMAP - SAMUS SUBSCREEN*===== BANK $B7 (SPRITES) [ DONE! ]*===== BANK $B8 (EMPTY) [ DONE! ]===== BANK $B9 (CRE T&TT/ )===== BANK $BA ( /TILES) *===== BANK $BB (TILES) [ DONE! ]*===== BANK $BC (TILES) [ DONE! ]*===== BANK $BD (TILES) [ DONE! ]*===== BANK $BE (TILES) [ DONE! ]*===== BANK $BF (TILES) [ DONE! ] *===== BANK $C0 (TILES) [ DONE! ] *===== BANK $C1 (TILES/WTF/TABLE) [ DONE! ]!!*===== BANK $C2 (TABLE/PAL/ROOMS) [ DONE! ]!!*===== BANK $C3 (ROOMS) [ DONE! ]""*===== BANK $C4 (ROOMS) [ DONE! ]""*===== BANK $C5 (ROOMS) [ DONE! ]##*===== BANK $C6 (ROOMS) [ DONE! ]##*===== BANK $C7 (ROOMS) [ DONE! ]$$*===== BANK $C8 (ROOMS) [ DONE! ]$$*===== BANK $C9 (ROOMS) [ DONE! ]%%*===== BANK $CA (ROOMS) [ DONE! ]%%*===== BANK $CB (ROOMS) [ DONE! ]&&*===== BANK $CC (ROOMS) [ DONE! ]&&*===== BANK $CD (ROOMS) [ DONE! ]''*===== BANK $CE (ROOMS) [ DONE! ]''*===== BANK $CF (MUSIC) [ DONE! ]'' SPC ENGINE''MAIN BRR TABLE?((*===== BANK $D0 (MUSIC) [ DONE! ]((*===== BANK $D1 (MUSIC) [ DONE! ]))*===== BANK $D2 (MUSIC) [ DONE! ]))*===== BANK $D3 (MUSIC) [ DONE! ]***===== BANK $D4 (MUSIC) [ DONE! ]***===== BANK $D5 (MUSIC) [ DONE! ]++*===== BANK $D6 (MUSIC) [ DONE! ]++*===== BANK $D7 (MUSIC) [ DONE! ]w++SUB BRR TABLE FOR SELF-DESTRUCT,,*===== BANK $D8 (MUSIC) [ DONE! ],,*===== BANK $D9 (MUSIC) [ DONE! ]--*===== BANK $DA (MUSIC) [ DONE! ]--*===== BANK $DB (MUSIC) [ DONE! ]..*===== BANK $DC (MUSIC) [ DONE! ]..*===== BANK $DD (MUSIC) [ DONE! ]//*===== BANK $DE (MUSIC) [ DONE! ]//===== BANK $DF